*How to Run a Warskill Tournament* By Dame Katrin Kött Karlsdöttir One of the parts of the HFS that many Players like the most is war tourneys. Fighters enjoy facing off against one another and seeing who is the better fighter. Not everyone likes them, but they are an integral part of HFS. Running a Warskill tourney is much like running any other activity, chaos embodied. *Start on Time* One of the easiest ways to give people the perception that they are in a poorly run tourney is starting late. Everyone is familiar with the concept of “HFS Time.” This means, basically, that nothing ever starts on time. In a tournament situation it is doubly annoying to have to wait because it is always advertised that if you don’t show up on time, you won’t be able to enter. This means that some people who really like to fight in tourneys show up on time and then have to wait a long time when the tourney is inevitably delayed. *Have your organization done ahead of time* You should always have any organization of the tourney done as much ahead of time as possible. This includes creating sign up sheets, tourney sheets and recruiting Reeves and Field Heralds. Last minute organization is usually what causes a tourney to be delayed. Make all clarifications ahead of time; it's usually good to have a meeting with your reeves before you start to make sure everybody is running with the same ideas. If you make any clarifications during the tourney, make sure, at the instant of clarification, that all reeves are notified. This way everybody is playing by the same rules. This is one of the times that Field Heralds are of great benefit! Depending on the number of people you have in the tourney, and the number of reeves available, you may want to set up multiple list fields. Each list field should have at least two reeves. As you have the Herald announce who is being called up to each field or “to the list”, you can then call who's up next or "to arms" to fight, that way they have a few minutes to get ready. *Reeves* Reeves are critical to a successful tourney. An, otherwise well run tourney, can be soundly hated if you have poor Reeves. Make sure your Reeves know exactly what is expected of them. Sometimes even the most honorable fighters miss shots in the heat and adrenaline rush of a tournament. A good Reeve who is not afraid of making the final call on contested shots is worth his weight in gold. Depending on the number of people you have in the tourney, and the number of reeves available, you may want to set up multiple list fields. Each list field should have at least two reeves. As you call up people on each field or “to the list”, you can then call who's up next or "to arms" to fight, that way they have a few minutes to get ready. *Handling Complaints* There are always complaints in a tourney. Tourneys are very fluid and there is no exact way to run them correctly. Remember that you are dealing with carbon-based life forms and not machines and that their feeling and emotions sometimes get the better of them. A good List-mistress should always be the coolest person on the field and may need to calm down hysterical fighters who are sure that they were robbed of a win, or were called dead by an, obviously blind, Reeve. Listen to them. Sympathize with them. But /always/ side with the Reeve on the field. *Sign-up Cards* Some List-mistresses use sign up sheets to allow people to sign up for events. There are several problems with this method. First, there is usually only one sign-up sheet per event and people usually have to wait to sign up for the event because it is done one at a time. The second problem is in trying to randomize the event. You either have to pseudo-randomize it by, say, taking every other name, or you have to transfer those names to cards to shuffle their names up. A better way is to use sign-up cards (See figure # 1). Sign-up cards should each have a number to identify the fighter for use on a challenge grid for Round Robin Style Tourneys and a spot for the reeves check off that each contestant’s equipment has passed a safety inspection. Notes can be made about wins and losses after each bout has been fought. When you are ready for a round, you simply go through the cards, pulling any who have been eliminated or dropped out, and then shuffle them like cards. This is quick and simple and can be repeated for each round. The Round-Robin Style Round-Robin or Challenge-Tourney is a tournament style that involves each of the fighters fighting each of the other fighters, with the winner being determined by the person with the most wins. This is easy to track with a large Challenge grid (See figure # 2). There is the possibility of a tie in this situation and in this case the two who tied can fight it out for winner. If there is a tie in a three man round-robin then the round is repeated until there is a winner. This often results in a more fair tournament, but always results in a much longer tournament. Small tournaments can be run this way but don’t try it on a larger tourney! *Elimination Styles* Most tourneys are single elimination; these are easy to coordinate and run fairly quickly so you can have multiple rounds (ex. sword and shield, single sword, open class, florentine, mage battle, etc.). Single Elimination tournaments are always the quickest. If you are running a large tournament, this is the easiest way to go. The fighters generally enjoy double-elimination or triple–elimination tournaments more, because even after they lose a bout, they still have another chance and don’t lose interest in the tournament. This also helps cut down on “luck” wins. In a Single Elimination tournament, two people fight a bout and only the winner goes on to the next round. If you come up odd at any point before the final round, a "bye" is pulled in to fight. The bye fighter/s can be picked ahead of time and used multiple times, but do/does not actually participate in the tourney. If the contestant wins they continue on; if the bye wins then the contestant is eliminated and the tourney proceeds. For any elimination style tournament you will need a bracket sheet (See Fig 3). When you get to the final round, one of two scenarios can happen. *Scenario 1: *The matches all eliminate down to one happy tidy winner (The ideal situation). The loser of the final fight is second place. Then all you have to do is have one more fight for 3rd place between the losers two rounds back. Everything is simple and good. *Scenario 2:* The matches eliminate to an odd number of contestants. If you encounter this in a final round (3 people left) then you go to a round robin style. Each contestant fights every other contestant left. The one with the most wins, is first, etc. Its important to keep track of each fight in the round robin, since sometimes you'll have to go through more than once. At the end of the tourney, the tourney records are tallied. If you have been accurate in your record keeping as you went this should only take a few minuets. Tally the kills for each contestant and the one who won the most bouts wins the tourney. When a contestant is eliminated, their tally is totaled. This is where it becomes important to keep track of the order the bouts were fought and wins/losses for round robins. Someone may win a bout, but die in the round robin, thus breaking their winning streak. *Have Fun!* Remember, overall, that this game is meant to be fun. If your not having fun, you shouldn’t be doing it. Whether you are running the event, or participating in it, you should keep that in mind. It is very easy to lose sight of the “fun” aspect of game in the sheer competitiveness of a Tournament. Try and keep a perspective on it and you’ll be able to stay in the spirit of the Dream.